A Bonnie Day
A Bonnie Day:
Brief description of the project: "In this adorable isometric game, you take control of a lighthouse keeper’s beloved canine, Bonnie. Help guide the hound as she takes care of the daily chores of the lighthouse for her sick human, travelling from the bottom floor all the way to the lantern control room to cross things off the to-do list. From doing the dishes to scaring off those pesky seagulls, there’s a lot that needs doing! And don’t forget to make the keeper eat his soup!"
The game was created by Team Coll, a postgraduate student team at Abertay University, with a development cycle of 12 weeks.
The game can be played at the following link: https://baileys.itch.io/a-bonnie-day.
My responsibilities for the projects were:
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Co-producer (Gantt chart, Trello Board, Weekly meeting minutes, etc...) alongside Bailey Sabin.
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Game Designer (Level design, Quest Design, Item Placement, Overall design and design documentation) alongside Bailey Sabin.
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UI and UX Designer (UI implementation, UI work in unity and User Experience curation)
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Sole Rigger (Rigged the dog's model)
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Sole Animator (animated the dog's model)
Example of each responsibility
Co-producer work - General Trello Board and Gantt Chart
Game design - GDD screenshot (will share the document upon request)
UI and UX designer - Loading animation and tutorial UI
Rigger - Bonnie's Rig
Animator - Bonnie's animations






















