Documents
These are a sample of documents that I produced during my time at Abertay during the undergraduate course. They are ordered in chronological order (from the newest to the oldest)
Portfolio and Supporting documentation - Lead Designer
Multidisciplinary professional project in collaboration with renowned game dev.
January 2020 – May 2020
Created core game design and gameplay as requested by the client.
Actively researched games that fit the client description of fun and further analyze and synthesize why they work and how to use those factors in our project.
Responsible for the creation and refinement of design, gameplay fun, gameplay flow, documentation, and the design of each cell of gameplay.
Supporting documentation for the aforementioned project
Project Development Porfolio - Generalist
Solo University project
January 2020 – May 2020
Self-directed module where I decided to create a prototype for a Narrative driven game. I was responsible for the game design, level design, blueprints and visual scripting, narrative Design, Art Assets and UMG UI and implementation.
Audio Design Document - Audio and implementation Design
The aim for this module was twofold. The first part was to record, remix, and modify sounds to the game given by the lecturer. The second part was to implement the sounds into the game with WWISE. To answer the first part of the assignment, I created this document.
DES203 - Lead Level Design
Level designer for a 2nd-year University multidisciplinary project.
January 2019 – May 2019
Worked with an interdisciplinary team to create a game for the University.
My role was the Lead Level Designer, but I helped with gameplay mechanics, implementation with blueprints and some preliminary art assets.
As level designer, I created and developed the Level Design Document, curated the flow of the game and iterated upon feedback from my team members and tutors.