Design test (time allocated 4 hours)
Aim: Creation of a single level with 3 mechanics.
Basis: The player just arrived in the port of X city, but the enemy caught wind of his arrival and sent his thugs to deal with the protagonist. The player must sneak across the level because he cannot deal with the enemy due to the lack of equipment. Luckily in the port tower there is an old friend waiting to get the player in a safe-house. The player has to reach the tower without getting spotted.
PLAYER MECHANICS
:
STEALTH: if the player stands in front of an enemy, he will be spotted after 3 seconds. If crouched, the time to be spotted is 4.5 seconds. If the enemy sees the player but then the line of sight is broken, it will investigate the last know position of the player. If the player is spotted before breaking line of sight, the enemy will actively chase the player, even behind the cover.
COVER: the player can go in cover. The cover system has two main status. The normal one, where the player is standing behind a crate. In the other status the player is crouching behind some obstacle but has reduced movement speed since its crouched.
MOVING CONTAINER: certain containers are on a set of tracks/rails which enable them to be moved for a few meters. This allows the player to modify slightly the environment to better sneak past enemies and solve puzzles to progress



